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유즈 케이스 다이어그램

Let's have few examples :

Note that you can disable the shadowing using the skinparam shadowing false command.

 

 

유즈케이스

유즈케이스는 (두개의 괄호는 원으로 보이기 때문에) 괄호로 싸서 표현합니다.

아니면 usecase 키워를 이용하여 정의할 수 있습니다. 그리고 as 키워드를 이용하여 별칭을 정의 할 수 있습니다. 별칭은 관계를 정의할 때 사용됩니다.

@startuml

(First usecase)
(Another usecase) as (UC2)  
usecase UC3
usecase (Last\nusecase) as UC4

@enduml

 

 

Actors

Actor are enclosed using between two points.

You can also use the actor keyword to define an actor. And you can define an alias, using the as keyword. This alias will be used latter, when defining relations.

We will see later that the actor definitions are optional.

@startuml

:First Actor:
:Another\nactor: as Men2  
actor Men3
actor :Last actor: as Men4

@enduml

 

 

유즈케이스 종류

If you want to have description on several lines, you can use quotes.

You can also use the following separators: --..==__. And you can put titles within the separators.

@startuml

usecase UC1 as "You can use
several lines to define your usecase.
You can also use separators.
--
Several separators are possible.
==
And you can add titles:
..Conclusion..
This allows large description."

@enduml

 

 

기본 예제

To link actors and use cases, the arrow --> is used.

The more dashes - in the arrow, the longer the arrow. You can add a label on the arrow, by adding a : character in the arrow definition.

In this example, you see that User has not been defined before, and is used as an actor.

@startuml

User -> (Start)
User --> (Use the application) : A small label

:Main Admin: ---> (Use the application) : This is\nyet another\nlabel

@enduml

 

 

Extension

If one actor/use case extends another one, you can use the symbol <|--.

@startuml
:Main Admin: as Admin
(Use the application) as (Use)

User <|-- Admin
(Start) <|-- (Use)

@enduml

 

 

Using notes

You can use the note left of , note right of , note top of , note bottom of keywords to define notes related to a single object.

A note can be also define alone with the note keywords, then linked to other objects using the .. symbol.

@startuml
:Main Admin: as Admin
(Use the application) as (Use)

User -> (Start)
User --> (Use)

Admin ---> (Use)

note right of Admin : This is an example.

note right of (Use)
  A note can also
  be on several lines
end note

note "This note is connected\nto several objects." as N2
(Start) .. N2
N2 .. (Use)
@enduml

 

 

Stereotypes

You can add stereotypes while defining actors and use cases using << and >>.

@startuml
User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>

User -> (Start)
User --> (Use)

MySql --> (Use)

@enduml

 

 

화살표 방향 변경

기본적으로, 클래스간의 링크는 대쉬2개 -- 로 표시하고 수직방향이다. 다음 처럼 대쉬1개 (혹은 점)을 넣어서 수평방향 링크를 사용할 수 있다:

@startuml
:user: --> (Use case 1)
:user: -> (Use case 2)
@enduml

You can also change directions by reversing the link:

@startuml
(Use case 1) <.. :user:
(Use case 2) <- :user:
@enduml

It is also possible to change arrow direction by adding left, right, up or down keywords inside the arrow:

@startuml
:user: -left-> (dummyLeft) 
:user: -right-> (dummyRight) 
:user: -up-> (dummyUp)
:user: -down-> (dummyDown)
@enduml

You can shorten the arrow by using only the first character of the direction (for example, -d- instead of -down-) or the two first characters (-do-).

Please note that you should not abuse this functionality : Graphviz gives usually good results without tweaking.

 

 

Splitting diagrams

The newpage keywords to split your diagram into several pages or images.

@startuml
:actor1: --> (Usecase1)
newpage
:actor2: --> (Usecase2)
@enduml

 

 

Left to right direction

The general default behavior when building diagram is top to bottom.

@startuml
'default
top to bottom direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)

@enduml
You may change to left to right using the left to right direction command. The result is often better with this direction.

@startuml

left to right direction
user1 --> (Usecase 1)
user2 --> (Usecase 2)

@enduml

 

 

Skinparam

You can use the skinparam command to change colors and fonts for the drawing.

You can use this command :

You can define specific color and fonts for stereotyped actors and usecases.

@startuml
skinparam handwritten true

skinparam usecase {
	BackgroundColor DarkSeaGreen
	BorderColor DarkSlateGray

	BackgroundColor<< Main >> YellowGreen
	BorderColor<< Main >> YellowGreen
	
	ArrowColor Olive
	ActorBorderColor black
	ActorFontName Courier

	ActorBackgroundColor<< Human >> Gold
}

User << Human >>
:Main Database: as MySql << Application >>
(Start) << One Shot >>
(Use the application) as (Use) << Main >>

User -> (Start)
User --> (Use)

MySql --> (Use)

@enduml

 

 

Complete example

@startuml
left to right direction
skinparam packageStyle rectangle
actor customer
actor clerk
rectangle checkout {
  customer -- (checkout)
  (checkout) .> (payment) : include
  (help) .> (checkout) : extends
  (checkout) -- clerk
}
@enduml