Für den Startpunkt und den Endpunkt im Zustandsdiagramms können Sie das Symbol [*] verwenden. Verwenden Sie --> um Pfeile zu definieren. 🎉 Copied! 
 | @startuml
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string
State1 -> State2
State2 --> [*]
@enduml
| Sie können hide empty description verwenden, um den Zustand als einfache Box darzustellen 🎉 Copied! 
 | @startuml
hide empty description
[*] --> State1
State1 --> [*]
State1 : this is a string
State1 : this is another string
State1 -> State2
State2 --> [*]
@enduml
|
Ein Zustand kann auch verschachtelt werden. Dies funktioniert mit dem state Schlüsselwort und den geschweiften Klammern. 🎉 Copied! 
 | @startuml
scale 350 width
[*] --> NotShooting
state NotShooting {
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
state Configuring {
[*] --> NewValueSelection
NewValueSelection --> NewValuePreview : EvNewValue
NewValuePreview --> NewValueSelection : EvNewValueRejected
NewValuePreview --> NewValueSelection : EvNewValueSaved
state NewValuePreview {
State1 -> State2
}
}
@enduml
| Mit dem state Schlüsselwort können auch längere Bezeichnungen eines Status definiert werden. 🎉 Copied! 
 | @startuml
scale 600 width
[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data\nLong State Name" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
}
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml
| You can use [H] for the history and [H*] for the deep history of a substate. 🎉 Copied! 
 | @startuml
[*] -> State1
State1 --> State2 : Succeeded
State1 --> [*] : Aborted
State2 --> State3 : Succeeded
State2 --> [*] : Aborted
state State3 {
state "Accumulate Enough Data" as long1
long1 : Just a test
[*] --> long1
long1 --> long1 : New Data
long1 --> ProcessData : Enough Data
State2 --> [H]: Resume
}
State3 --> State2 : Pause
State2 --> State3[H*]: DeepResume
State3 --> State3 : Failed
State3 --> [*] : Succeeded / Save Result
State3 --> [*] : Aborted
@enduml
|
You can also fork and join using the <<fork>> and <<join>> stereotypes. 🎉 Copied! 
 | @startuml
state fork_state <<fork>>
[*] --> fork_state
fork_state --> State2
fork_state --> State3
state join_state <<join>>
State2 --> join_state
State3 --> join_state
join_state --> State4
State4 --> [*]
@enduml
|
Nebenläufige Zustände können mit dem -- oder || Symbol in einem zusammengesetzten Zustand zusammengefasst werden.. 🎉 Copied! 
 | @startuml
[*] --> Active
state Active {
[*] -> NumLockOff
NumLockOff --> NumLockOn : EvNumLockPressed
NumLockOn --> NumLockOff : EvNumLockPressed
--
[*] -> CapsLockOff
CapsLockOff --> CapsLockOn : EvCapsLockPressed
CapsLockOn --> CapsLockOff : EvCapsLockPressed
--
[*] -> ScrollLockOff
ScrollLockOff --> ScrollLockOn : EvCapsLockPressed
ScrollLockOn --> ScrollLockOff : EvCapsLockPressed
}
@enduml
|
The stereotype <<choice>> can be used to use conditional state. 🎉 Copied! 
 | @startuml
state "Req(Id)" as ReqId <<sdlreceive>>
state "Minor(Id)" as MinorId
state "Major(Id)" as MajorId
state c <<choice>>
Idle --> ReqId
ReqId --> c
c --> MinorId : [Id <= 10]
c --> MajorId : [Id > 10]
@enduml
|
🎉 Copied! 
 | @startuml
state start1 <<start>>
state choice1 <<choice>>
state fork1 <<fork>>
state join2 <<join>>
state end3 <<end>>
[*] --> choice1 : from start\nto choice
start1 --> choice1 : from start stereo\nto choice
choice1 --> fork1 : from choice\nto fork
choice1 --> join2 : from choice\nto join
choice1 --> end3 : from choice\nto end stereo
fork1 ---> State1 : from fork\nto state
fork1 --> State2 : from fork\nto state
State2 --> join2 : from state\nto join
State1 --> [*] : from state\nto end
join2 --> [*] : from join\nto end
@enduml
| [Ref. QA-404, QA-1159 and GH-887] You can added point with <<entryPoint>> and <<exitPoint>> stereotypes: 🎉 Copied! 
 | @startuml
state Somp {
state entry1 <<entryPoint>>
state entry2 <<entryPoint>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<exitPoint>>
}
[*] --> entry1
exitA --> Foo
Foo1 -> entry2
@enduml
|
Du kannst auch pin mit <<inputPin>> und <<outputPin>> stereotypes: hinzufügen 🎉 Copied! 
 | @startuml
state Somp {
state entry1 <<inputPin>>
state entry2 <<inputPin>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<outputPin>>
}
[*] --> entry1
exitA --> Foo
Foo1 --> entry2
@enduml
| [Ref. QA-4309] You can added expansion with <<expansionInput>> and <<expansionOutput>> stereotypes: 🎉 Copied! 
 | @startuml
state Somp {
state entry1 <<expansionInput>>
state entry2 <<expansionInput>>
state sin
entry1 --> sin
entry2 -> sin
sin -> sin2
sin2 --> exitA <<expansionOutput>>
}
[*] --> entry1
exitA --> Foo
Foo1 -> entry2
@enduml
| [Ref. QA-4309] Mit dem -> Symbol können waagerechte Pfeile erzeugt werden. Man kann die Richtung der Pfeile außerdem mit der folgenden Syntax festlegen: -down-> (default arrow)-right-> or -> -left-> -up->
🎉 Copied! 
 | @startuml
[*] -up-> First
First -right-> Second
Second --> Third
Third -left-> Last
@enduml
|
Man kann die Länge eines Pfeils verkürzen, in dem man nur den ersten Buchstaben der Richtung verwendet (zum Beispiel, -d- anstelle von -down- ) oder die ersten beiden Buchstaben (-do- ). Beachten Sie, dass sie mit dieser Möglichkeit sorgfältig umgehen: GraphViz liefert normalerweise recht gute Ergebnisse, ohne das manuell eingegriffen werden muss. You can change line color and/or line style. 🎉 Copied! 
 | @startuml
State S1
State S2
S1 -[#DD00AA]-> S2
S1 -left[#yellow]-> S3
S1 -up[#red,dashed]-> S4
S1 -right[dotted,#blue]-> S5
X1 -[dashed]-> X2
Z1 -[dotted]-> Z2
Y1 -[#blue,bold]-> Y2
@enduml
| [Ref. Incubation: Change line color in state diagrams] Notizen können mit den note left of , note right of , note top of , note bottom of Schlüsselworten an die Zustände gebunden werden. Die Notizen können sich auch über mehrere Zeilen erstrecken. 🎉 Copied! 
 | @startuml
[*] --> Active
Active --> Inactive
note left of Active : this is a short\nnote
note right of Inactive
A note can also
be defined on
several lines
end note
@enduml
| Es ist auch möglich, freistehende Notizen hinzuzufügen. 🎉 Copied! 
 | @startuml
state foo
note "This is a floating note" as N1
@enduml
| You can put notes on state-transition or link, with note on link keyword. 🎉 Copied! 
 | @startuml
[*] -> State1
State1 --> State2
note on link
this is a state-transition note
end note
@enduml
|
Es ist auch möglich, Notizen für einen verbunden Zustand zu erstellen. 🎉 Copied! 
 | @startuml
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
note right of NotShooting : This is a note on a composite state
@enduml
|
🎉 Copied! 
 | @startuml
state CurrentSite #pink {
state HardwareSetup #lightblue {
state Site #brown
Site -[hidden]-> Controller
Controller -[hidden]-> Devices
}
state PresentationSetup{
Groups -[hidden]-> PlansAndGraphics
}
state Trends #FFFF77
state Schedule #magenta
state AlarmSupression
}
@enduml
| [Ref. QA-1812] Mit dem skinparam Befehl kann die Farbe und die Schriftart der Zeichnung verändert werden. Sie können den Befehl auf die folgenden Arten verwenden: Es können spezielle Farben und Schriftarten für stereotypische Zustände definiert werden. 🎉 Copied! 
 | @startuml
skinparam backgroundColor LightYellow
skinparam state {
StartColor MediumBlue
EndColor Red
BackgroundColor Peru
BackgroundColor<<Warning>> Olive
BorderColor Gray
FontName Impact
}
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle <<Warning>>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
NotShooting --> [*]
@enduml
|
WARNING This translation need to be updated. WARNING You can change style. 🎉 Copied! 
 | @startuml
<style>
stateDiagram {
BackgroundColor Peru
'LineColor Gray
FontName Impact
FontColor Red
arrow {
FontSize 13
LineColor Blue
}
}
</style>
[*] --> NotShooting
state "Not Shooting State" as NotShooting {
state "Idle mode" as Idle <<Warning>>
state "Configuring mode" as Configuring
[*] --> Idle
Idle --> Configuring : EvConfig
Configuring --> Idle : EvConfig
}
NotShooting --> [*]
@enduml
|
🎉 Copied! 
 | @startuml
<style>
diamond {
BackgroundColor #palegreen
LineColor #green
LineThickness 2.5
}
</style>
state state1
state state2
state choice1 <<choice>>
state end3 <<end>>
state1 --> choice1 : 1
choice1 --> state2 : 2
choice1 --> end3 : 3
@enduml
|
[Ref. GH-880] You can change the color or style of individual state using the following notation: With background color first (#color ), then line style and line color (##[style]color ). 🎉 Copied! 
 | @startuml
state FooGradient #red-green ##00FFFF
state FooDashed #red|green ##[dashed]blue {
}
state FooDotted ##[dotted]blue {
}
state FooBold ##[bold] {
}
state Foo1 ##[dotted]green {
state inner1 ##[dotted]yellow
}
state out ##[dotted]gold
state Foo2 ##[bold]green {
state inner2 ##[dotted]yellow
}
inner1 -> inner2
out -> inner2
@enduml
|
[Ref. QA-1487] #color;line:color;line.[bold|dashed|dotted];text:color
FIXME 🚩 text:color seems not to be taken into account FIXME 🎉 Copied! 
 | @startuml
@startuml
state FooGradient #red-green;line:00FFFF
state FooDashed #red|green;line.dashed;line:blue {
}
state FooDotted #line.dotted;line:blue {
}
state FooBold #line.bold {
}
state Foo1 #line.dotted;line:green {
state inner1 #line.dotted;line:yellow
}
state out #line.dotted;line:gold
state Foo2 #line.bold;line:green {
state inner2 #line.dotted;line:yellow
}
inner1 -> inner2
out -> inner2
@enduml
@enduml
|
🎉 Copied! 
 | @startuml
state s1 : s1 description
state s2 #pink;line:red;line.bold;text:red : s2 description
state s3 #palegreen;line:green;line.dashed;text:green : s3 description
state s4 #aliceblue;line:blue;line.dotted;text:blue : s4 description
@enduml
| [Adapted from QA-3770] With State you can use alias , like: 🎉 Copied! 
 | @startuml
state alias1
state "alias2"
state "long name" as alias3
state alias4 as "long name"
alias1 : ""state alias1""
alias2 : ""state "alias2"""
alias3 : ""state "long name" as alias3""
alias4 : ""state alias4 as "long name"""
alias1 -> alias2
alias2 -> alias3
alias3 -> alias4
@enduml
| or: 🎉 Copied! 
 | @startuml
state alias1 : ""state alias1""
state "alias2" : ""state "alias2"""
state "long name" as alias3 : ""state "long name" as alias3""
state alias4 as "long name" : ""state alias4 as "long name"""
alias1 -> alias2
alias2 -> alias3
alias3 -> alias4
@enduml
|
Simple example 🎉 Copied! 
 | @startuml
state "A" as stateA
state "C" as stateC {
state B
}
json jsonJ {
"fruit":"Apple",
"size":"Large",
"color": ["Red", "Green"]
}
@enduml
| [Ref. QA-17275] For another example, see on JSON page. | |